

That said, the books have been out of print for over a decade at this point, so you'll have to look around online or visit your local used book stores with hope in your heart.įor something more like Star Trek or Firefly, there are a few options including the (in?)famous Traveler I've heard good things about the current edition but haven't played it myself. Still, it's a solid system even if you don't want to play in the Star Wars universe as such it should be pretty easy to just scratch out the "Use the Force" skill and ignore the Force-related character options (or reskin them as psionic powers). Used to some of 5e's refinements and the "bounded accuracy" concept that limits the bonuses to your rolls. It borrows mechanics heavily from D&D 3.5, though with a somewhat less strict class system, so that can be both blessing and curse if you're If you want something closer to D&D, there is also an older d20-based Star Wars: Saga Edition game published by WotC between 20. The way the system shakes out, you're most likely to get a success with some kind of cost/setback or a failure with some kind of benefit/advantage, and those advantages or costs become narrative beats in the scene, like shooting out the lights when you miss an attack or performing an awesome piloting stunt that blows out the power coupling from the strain.) (Just to explain a little, the intent of the weird dice is that you rarely just fully succeed or fully fail on a given roll. (There are online dice rollers available, most of which use the Star Wars symbol set.) Genesys and its Star Wars forebears are actually my go-to game systems outside of D&D I'm a fan. The only issue with the system is they use specialized dice with symbols to generate results instead of standard numeric dice, and the dice symbology changed between their Star Wars products and Genesys, so getting the right dice might be a minor chore.
#Scifi 5e homebrew classes serial numbers
If you want something similar to Star Wars (fast, cinematic, somewhat technical but not overly tied up in the details of scifi gadgetry), then I can immediately mention the Fantasy Flight product GENESYS ("Generic System"), which has a sci-fi setting that's largely based on their previous line of Star Wars products (that being Edge of the Empire, Age of Rebellion, and Force & Destiny) with some mechanical refinements and the serial numbers filed off (much of the Force stuff was turned into Psionics, of course). One of the main questions that's going to come up is what you mean by "spaceship combat" - do you mean Star Wars/Battlestar Galactica style "WWII Dogfight In Space" stuff, or do you mean more in the Star Trek "Battleship Artillery In Space" vein, or something else entirely? You'll want to describe what elements are required and which are desirable but not required. If you decide to give up on D&D, I suggest posting on a forum to ask for system recommendations. If you don't want all that stuff - if you don't want to actually play Spelljammer - I really can't recommend picking up Spelljammer. And of course it comes along with, by necessity, using the D&D fantasy-medieval classes like Wizard and Barbarian, the implicit existence of gods, magic, spellcasting, and so on. Spelljammer is traditionally about, essentially, naval vessels in space - ranging from actual ships-with-sails in a bubble of air to space-faring nautiloids driven by mind flayers. Now, there is a new 5e Spelljammer supplement coming out which will inevitably have space combat rules I have no idea how good they'll be for what you want to do.

But if your player-base is already going to be learning a new system, there's no benefit served by trying to cram a D&D-shaped peg into a Star Trek-shaped hole. The only real reason to try is if your players are deeply invested in the D&D system and don't want to learn a new one. While it may be possible to hack D&D into doing what you want, why bother? What benefit do you gain from what is essentially tearing the system down to its foundations and trying to build something on top of it that doesn't quite fit? There are myriad games out there already that are purpose-built for handling space combat, with varying degrees of speed, realism, and cinematic style.ĭ&D is not one of these games. I cannot recommend this course of action.
